The Rot react and cheer as they rejoin Kena, flowers bloom, light changes, and life is restored to the environment. We’re able to keep the player immersed in the gameplay as the environment transforms around them. Indie game studio that created award winning Kena: Bridge of Spirits. Then we simply used a combination of spheres that disappeared with the visual effects to determine what areas were cleaned.Ĭreating the dynamic deadzone also introduced another level of complexity to dressing and level art, but in the end, I think it was worth the effort. For the gameplay, to know if Kena is in a deadzone or not, we used landscape layers with physical surfaces to allow artists to paint deadzone areas. This gives us a mask to work within the deadzone shaders to determine what is cleaned and what isn't. We perform a custom top-down orthographic render pass to render all the elements that clean the deadzone. This was actually a fairly large tech art and performance undertaking. However, it was a goal of the team to try and have the transitions happen in real-time. In a new interview with GamesRadar, Ember Lab’s co-founders Josh and Mike Grier touched on Kena’s story and characters as well as how next-gen technology will impact the game’s mechanics. They were the faces of brothers Mike and Josh Grier, co-founders of Ember Lab, an independent animation, digital, and gaming studio. Ember Lab was founded in 2009 by brothers Josh and Mike Grier as an animation and. We originally thought that these changes would have to happen in cutscenes. How much does an Ember Lab employee salary on average per hour. Grier: One of the gameplay aspects we are really happy with is the transition from corrupted areas to restored environments that occur in real-time. Founded in 2009 by brothers Mike and Josh Grier, the studio has worked on several animated commercials and branded game applications, and in 2016 released a viral short film based on The Legend of Zelda: Majora's Mask titled Terrible Fate. Are there any particular gameplay or visual elements of your game’s design you’d like to highlight and explain? Kena: Bridge of Spirits was developed by Ember Lab, an independent studio based in Los Angeles.
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